Modules: input/gamepad, input/gamepad_unified
Input modules define gamepad state and event surfaces.
| Type |
Module |
Purpose |
GamepadState |
input/gamepad, input/gamepad_unified |
Current gamepad buttons/axes |
GamepadButtonEvent |
input/gamepad |
Button transition |
GamepadAxisEvent |
input/gamepad |
Axis motion |
GamepadConnectionEvent |
input/gamepad |
Connect/disconnect event |
GamepadEventType |
input/gamepad |
Event discriminant |
GamepadEvent |
input/gamepad |
Unified event payload |
Gamepad |
input/gamepad |
Device wrapper |
GamepadManager |
input/gamepad, input/gamepad_unified |
Device manager |