Standard Library Module IndexThis index lists every module currently present under . Detailedpages cover the stable/user-facing families; lower-level platform and runtimemodules are listed here so missing API-reference coverage is visible.

Standard Library Module Index

This index lists every module currently present under seen_std/src. Detailed pages cover the stable/user-facing families; lower-level platform and runtime modules are listed here so missing API-reference coverage is visible.

Module Families

Family Purpose
async Future and async runtime helpers
audio Audio backend/device wrappers
collections Collection types, buffers, maps, sets, pools
core Core types, conversion, reflection, binary helpers
crypto Hashing utilities
env Environment helpers
ffi C type and interop helpers
framework Component, routing, middleware, store, VDOM, hot reload
fs Path utilities
graphics GPU, renderer, shader helpers
hash Hash helpers
input Gamepad/input abstractions
io File, buffered, and stdio helpers
json JSON values, parser, builder
math Math helpers
memory Allocation budget, statistics, and region helpers
net Polling and TCP wrappers
platform OS-specific windows/audio/input/GPU bindings
process Process execution helpers
random Random number generators
scripting Lua integration
security TEE/enclave helpers
simd SIMD vector/math helpers
str Character, escape, and string utilities
sync Mutexes, atomics, channels, queues, barriers
thread Threads, affinity, worker pools
time Time and duration helpers
uww Deterministic UWW/fixed-point helpers

Modules

async

  • async/future
  • async/runtime

audio

  • audio/audio
  • audio/openal

collections

  • collections/bit_set
  • collections/btree_map
  • collections/btree_set
  • collections/byte_buffer
  • collections/hash/mod
  • collections/hash_map
  • collections/hashset
  • collections/linked_list
  • collections/list_utils
  • collections/map
  • collections/pool
  • collections/std_string
  • collections/string_buffer
  • collections/string_hash_map
  • collections/vec
  • collections/vecdeque

core

  • core/binary
  • core/bitfield
  • core/compress
  • core/convert
  • core/intrinsics
  • core/json_derive
  • core/option
  • core/ord
  • core/packet
  • core/prelude
  • core/reflect
  • core/result
  • core/to_string
  • core/unit

crypto

  • crypto/md5

env

  • env/env

ffi

  • ffi/c_types
  • ffi/cinterop

framework

  • framework/component
  • framework/executor
  • framework/hotreload
  • framework/middleware
  • framework/routing
  • framework/store
  • framework/vdom
  • framework/vdom_lite

fs

  • fs/path

graphics

  • graphics/gpu
  • graphics/renderer
  • graphics/shader

hash

  • hash/mod

input

  • input/gamepad
  • input/gamepad_unified

io

  • io/buffered
  • io/file
  • io/stdio

json

  • json/builder
  • json/mod
  • json/parser
  • json/value

math

  • math/math

memory

  • memory/allocation
  • memory/mapped_region
  • memory/pool_region
  • memory/stack_region

net

  • net/poll
  • net/tcp

platform

  • platform/darwin/cocoa
  • platform/darwin/coreaudio
  • platform/darwin/gamecontroller
  • platform/darwin/metal
  • platform/darwin/sdl3
  • platform/darwin/window
  • platform/linux/alsa
  • platform/linux/evdev
  • platform/linux/libinput
  • platform/linux/pipewire
  • platform/linux/sdl3
  • platform/linux/steam
  • platform/linux/steam_wrapper
  • platform/linux/vulkan
  • platform/linux/wayland
  • platform/linux/window
  • platform/linux/x11
  • platform/web/webgpu
  • platform/windows/win32
  • platform/windows/xinput

process

  • process/process

random

  • random/rng

scripting

  • scripting/lua

security

  • security/enclave

simd

  • simd/simd_math
  • simd/simd_types

str

  • str/char
  • str/escape
  • str/string

sync

  • sync/atomic
  • sync/atomic_queue
  • sync/atomic_stack
  • sync/barrier
  • sync/channel
  • sync/mpsc_queue
  • sync/mutex
  • sync/ordering
  • sync/rwlock
  • sync/spsc_queue
  • sync/thread_local

thread

  • thread/affinity
  • thread/mod
  • thread/pool

time

  • time/mod
  • time/time

uww

  • uww/fixed
  • uww/mod
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